Wednesday, August 26, 2009
A willing distraction...
As some of you might have known, Dissidia for the PSP being recently released proved too much of a distraction for me, thus I shamelessly admit that I have not been consistently working on my new game as I have promised. Still, it is by no means that the project is coming to a halt. Another excuse I could come up with is because of my work commitments. A new one to be more precise, which requires a pretty high level of competency, which I an ashamed to say that I amhaving trouble with. Then again, life's not a bed of roses so I can't complain. Oh, and for quick update, a very close friend of mine will be assisting me in the fields of graphics. expect to see more colours and details this time. Hee hee!
Friday, August 21, 2009
Yes! Flash is UP and RUNNING!
Finally! The software's up and running and I can resume back the production of the game. So far, the overall interface is looking pretty good, if I might say so myself.
Anyways, the 2nd game is finally back in the works and I've managed to enlist a very close friend of mine to help me out a little in the graphics department.
Sunday, August 16, 2009
Technical break-down?! Urgh!
You read it right. In the midst of upgrading my system the software were rendered unusable and now I'm left in a bit of a pickle here.
This will in turn no doubt put a wrench in the works as I've just finished with the title screen and it's basic interface.
So, till there's improvement on my side, it'll be unfortunately on hold. However, I will do my utmost best to get things up and running ASAP.
Keep your fingers crossed!
This will in turn no doubt put a wrench in the works as I've just finished with the title screen and it's basic interface.
So, till there's improvement on my side, it'll be unfortunately on hold. However, I will do my utmost best to get things up and running ASAP.
Keep your fingers crossed!
Monday, August 10, 2009
Plans of 2nd game in progress
Greetings friends!
As the title suggests, I am currently in the midst of planning the next Flash game. As you all might have surmised, yes, it will be a Point-and-Click genre as well. In fact, the game in-question will be a continuation or sequel, if you will, to the pioneer "Time - 7 Minutes".
Unfortunately, any prior details regarding the schematics of the game is still currently not set in stone, save for one small information; the name of the game.
Brace yourself, it might sound cheesy to you... ... ... "Time II - 7 Minutes More".
Other than the secrecy and the reveal of the title name, I can promise you that more effort will be done in terms of graphics, as well as the overall gameplay. In fact, I will be implementing several new features to the game and thus, it might take a tad longer than I expect the project will consume, not to mention the fact that I got a real job out there to take care of too.
Gotta feed my stomach, you know?
Well, till then, do look forward to the next game. ;-)
As the title suggests, I am currently in the midst of planning the next Flash game. As you all might have surmised, yes, it will be a Point-and-Click genre as well. In fact, the game in-question will be a continuation or sequel, if you will, to the pioneer "Time - 7 Minutes".
Unfortunately, any prior details regarding the schematics of the game is still currently not set in stone, save for one small information; the name of the game.
Brace yourself, it might sound cheesy to you... ... ... "Time II - 7 Minutes More".
Other than the secrecy and the reveal of the title name, I can promise you that more effort will be done in terms of graphics, as well as the overall gameplay. In fact, I will be implementing several new features to the game and thus, it might take a tad longer than I expect the project will consume, not to mention the fact that I got a real job out there to take care of too.
Gotta feed my stomach, you know?
Well, till then, do look forward to the next game. ;-)
Sunday, August 9, 2009
Welcome to Conquer001's Flash Games!
I decided to start this blog for the following reasons:
1. To announce and updates members of the Flash gaming and animation community of my recent and upcoming game projects and their progress.
2. To serve as one of the stops in which people can access and check out the games and content that I have created.
3. For games, walkthroughs will be included to assist players. However, I highly to check out the walkthrough AFTER exhausting all possible options that you might have attempted.
Well, to get the ball rolling I'd like to introduce my first Flash game.
"Time - 7 Minutes", a point-and-click Flash game in which you, the player, finds yourself in a typical setting of a typical escape-based game, with the task of trying to find solutions available in the room, thus ensuring your escape.
However, I wish to create an environment in which one is faced with something so dire that it seems unreal, yet being planned out specifically by another mysterious individual that had 'conveniently' placed the items necessary for your survival. To bring the danger level even higher, the 'Friend', as the mysterious person calls himself, went to great lengths to prepare a solitary confinement with a time-bomb securely installed onto the concrete floor, you being only having 7 minutes to live.
At the same time, I wish to alter such an environment setting that it corresponds to the very time that the player or 'victim' is currently facing, and in which resulting in some different uses to what the items offer. Well, enough of the boring stuff and let's get down to business; The Walkthrough.
*Once again, I STRONGLY suggest that you try to complete the game by your own first and unless you have tried every imaginable means to solve it, THEN go through certain steps regarding the game.*
Note: You may accomplish the objectives listed in the walkthrough in any order unless specified.
1. Read Note.
- Check ceiling -> Click on bulb -> Something falls to the ground -> Check floor -> Pick up Broken/Chipped Lens
- Turn to wall with Pink/Purple pipe -> Check shadow -> Click on shadowed/hidden object behind pipe -> Pick up Magnet
- Turn to wall with door -> Check drain -> Look for Needle in the drain -> Select Magnet from your Items list (A selected item will be highlighted in yellow) -> Click on Needle in drain -> Magnet picks up Needle and drops it near the drain -> Pick up Needle
- Turn to wall with graffiti -> Decode the graffiti
(Note: The Graffiti or code, is based on one of the most famous and perhaps, complex yet simple encryption. Pretty much, it is a code based on the ELS, or Equidistant Letter Sequence.
The KEY to solving the code is the NUMBER, which is this case would be 4. First, take the first letter of the seemingly random gibberish, 'C', and skip the number of letters according to the number, which would lead you to the next letter 'U', and so forth. Also, do note that spacing are to be decided by you. But do not worry, the message is not that complex. Do give it a shot.)
((The encrypted message, with spacings, reads "Cut blue for power".))
- Open your Items list and select the Note -> Coin will be obtained from Note
- Turn to wall with window -> Click on Bomb -> Check Bomb Panel -> Select Coin from Items list -> Click on Panel to remove it
- Select Broken/Chipped Lens to cut wire/s. (Note: Cutting the wrong wire will result in a penalty, as stated in the Note. Penalty = 3 Minutes. Hint: The answer lies with the Graffiti.)
[Day]
- Select both Broken/Chipped Lens and Note -> Click the window -> Fire is produced. (Note: Note is lost to fire.)
[Night]
- Select both Broken/Chipped Lens and Note -> Check ceiling -> Click the lamp -> Fire is produced. (Note: Note is lose to fire.)
AFTER FIRE IS PRODUCED -> Select Needle from Items List -> Click the Fire -> Obtains Heated Needle
AFTER GETTING HEATED NEEDLE -> Check wall with door -> Check Lock -> Select Heated Needle -> Click at Pin-Hole -> Door Lock engaged -> Click Return -> You survived.
1. To announce and updates members of the Flash gaming and animation community of my recent and upcoming game projects and their progress.
2. To serve as one of the stops in which people can access and check out the games and content that I have created.
3. For games, walkthroughs will be included to assist players. However, I highly to check out the walkthrough AFTER exhausting all possible options that you might have attempted.
Well, to get the ball rolling I'd like to introduce my first Flash game.
-------------------------------------------------------------------------------------------------
"Time - 7 Minutes", a point-and-click Flash game in which you, the player, finds yourself in a typical setting of a typical escape-based game, with the task of trying to find solutions available in the room, thus ensuring your escape.
However, I wish to create an environment in which one is faced with something so dire that it seems unreal, yet being planned out specifically by another mysterious individual that had 'conveniently' placed the items necessary for your survival. To bring the danger level even higher, the 'Friend', as the mysterious person calls himself, went to great lengths to prepare a solitary confinement with a time-bomb securely installed onto the concrete floor, you being only having 7 minutes to live.
At the same time, I wish to alter such an environment setting that it corresponds to the very time that the player or 'victim' is currently facing, and in which resulting in some different uses to what the items offer. Well, enough of the boring stuff and let's get down to business; The Walkthrough.
*Once again, I STRONGLY suggest that you try to complete the game by your own first and unless you have tried every imaginable means to solve it, THEN go through certain steps regarding the game.*
Note: You may accomplish the objectives listed in the walkthrough in any order unless specified.
1. Read Note.
- Check ceiling -> Click on bulb -> Something falls to the ground -> Check floor -> Pick up Broken/Chipped Lens
- Turn to wall with Pink/Purple pipe -> Check shadow -> Click on shadowed/hidden object behind pipe -> Pick up Magnet
- Turn to wall with door -> Check drain -> Look for Needle in the drain -> Select Magnet from your Items list (A selected item will be highlighted in yellow) -> Click on Needle in drain -> Magnet picks up Needle and drops it near the drain -> Pick up Needle
- Turn to wall with graffiti -> Decode the graffiti
(Note: The Graffiti or code, is based on one of the most famous and perhaps, complex yet simple encryption. Pretty much, it is a code based on the ELS, or Equidistant Letter Sequence.
The KEY to solving the code is the NUMBER, which is this case would be 4. First, take the first letter of the seemingly random gibberish, 'C', and skip the number of letters according to the number, which would lead you to the next letter 'U', and so forth. Also, do note that spacing are to be decided by you. But do not worry, the message is not that complex. Do give it a shot.)
((The encrypted message, with spacings, reads "Cut blue for power".))
- Open your Items list and select the Note -> Coin will be obtained from Note
- Turn to wall with window -> Click on Bomb -> Check Bomb Panel -> Select Coin from Items list -> Click on Panel to remove it
- Select Broken/Chipped Lens to cut wire/s. (Note: Cutting the wrong wire will result in a penalty, as stated in the Note. Penalty = 3 Minutes. Hint: The answer lies with the Graffiti.)
[Day]
- Select both Broken/Chipped Lens and Note -> Click the window -> Fire is produced. (Note: Note is lost to fire.)
[Night]
- Select both Broken/Chipped Lens and Note -> Check ceiling -> Click the lamp -> Fire is produced. (Note: Note is lose to fire.)
AFTER FIRE IS PRODUCED -> Select Needle from Items List -> Click the Fire -> Obtains Heated Needle
AFTER GETTING HEATED NEEDLE -> Check wall with door -> Check Lock -> Select Heated Needle -> Click at Pin-Hole -> Door Lock engaged -> Click Return -> You survived.
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